![]() The village can be developed by constructing new buildings and upgrading existing ones. Developing these fields increases their resource output. Each player starts the game as the leader of a small, undeveloped village, surrounded by undeveloped resource fields. Travian: Legends is set in classical antiquity. Its creators may have drawn from an earlier German board game, The Settlers of Catan, for layout and the resource development theme. Travian: Legends is programmed in PHP and runs in most modern browsers. In 2006, it won the Superbrowsergame Award, in the large games category. ![]() Travian has been translated into over 40 languages from the original German version, and at one time boasted over 5 million players on over 300 game servers worldwide. ![]() Set in classical antiquity, Travian: Legends is a predominantly militaristic real-time strategy game. ![]() It was originally written and released in June 2004 as "Travian" by Gerhard Müller. Travian: Legends is a persistent, browser-based, massively multiplayer, online real-time strategy game developed by the German software company Travian Games. ![]()
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